


SEGA wasn't ready to talk about any of the online multiplayer options promised for Condemned 2 and declined to answer whether we'd see any multiplayer side to the Hobo Fight Club. It's a bit demented and sick when you think about it, but it's also quite awesome. Any enemies you've defeated or weapons you've collected in the campaign mode will be up for grabs in this hobo arena fighter. The foes come two at a time with replacements arriving as soon as you take one down. The longer you survive, the higher you'll be on the leaderboards. A modern day version of the Coliseum at Rome, this mode drops you into a pit where you fight enemies until you die. It came out of a test arena Monolith created to try out the new combat system but the team had so much fun with it that they decided to add it to the game. If you liked Condemned, wait till you get a load of its sequel. Then there's Hobo Fight Club which is an entirely different beast. Significantly improved visuals, a brand new forensics system, and advanced combat are just a few of the things Monolith put work into. Recognizable, yes, but after our first look at Condemned 2 in action it's easy to see that Monolith took the criticisms leveled at the first game to heart. But I miss the tension of the original, just the same.Running on a greatly modified version of the original engine used for Condemned, simply called the Monolith engine, Bloodshot is instantly recognizable as a sequel to the Xbox 360 launch title.

To that end it performs very well, and even throws in some juicy plot twists and a cliffhanger ending. Condemned 2: Bloodshot has plenty of creepy moments, but it favors action over atmosphere. The original Condemned scared me more than just about any other videogame. The Crime Scene mode is more creative - your team of agents must use scanners to locate hidden cases - but still not much fun. Almost every online game inevitably degenerates into members from one team ganging up on a single member of the other team. Unlike its predecessor, Bloodshot has various multiplayer modes, but the game's melee combat doesn't translate well to deathmatch. Is that gaping hole in a victim's back an entry wound or an exit wound? Is this the crime scene, or was the body moved? Pay attention to everything you see and hear, because there will be a quiz later. You don't have to simply find evidence: You have to examine it, interpret it, and make logical conclusions based on what you know. There is exactly one way to escape, and unless you get extremely lucky, you'll need several attempts to learn it.īloodshot's forensics, on the other hand, are quite clever. But that terror almost instantly turns to annoyance and frustration as you die repeatedly. The tension increases as you search the house, finding a smear of blood here, an arm or leg there, with the howls of that enormous thing drawing ever closer.īy the time an enormous bear finally crashes through the wall next to you, you're well and truly terrified. As you pick your way over the shredded remains of what used to be several police officers, you hear something bellowing from somewhere alarmingly nearby. The most blatant example of this takes place during a scene in a remote mountain lodge. Even if you ignore the differences in Ethan's character, it's tough to stay in the moment when a giant red "3.0x" pops up in the middle of the screen to let you know you've pulled off an effective combo.įurther ruining the atmosphere are several instances of annoying die-and-retry gameplay.
